A couple of months ago AMD declared, in a very particular way, the end of 4 GB graphics cards, a move that may seem hasty, but deep down it makes more and more sense. Little by little we are seeing more games whose performance and graphic quality depend, to a large extent, on the available graphic memory, and 4 GB is not always enough.
One of the best examples today is DOOM Eternal, a title that, to function in maximum quality you need, even in 1080p resolution, more than 4 GB of graphics memory. Obviously, when the arrival of new generation consoles occurs, the trend of developments to consume more and more graphic memory will expand, and that having a graphics card that has between 6 GB and 8 GB of memory graphics will be essential to successfully overcome the transition of the new generation.
If you have doubts about this topic, I invite you to review this article that we published last year, where you will find all the key information about RAM and VRAM memory that we will need to smoothly overcome the arrival of PS5 and Xbox Series X. Although we publish it before the specifications of both consoles were confirmed, it is still valid, since both consoles will have 16 GB of unified GDDR6 memory, which means that the optimal values in PC will be 16 GB of RAM and 8 GB of VRAM.
The fact is that, according to an interesting new rumor, AMD is preparing a total of four versions of the Navi 21 graphics core, a chip that will be used to cover the entire spectrum of new generation Radeon graphics cards based on the RDNA 2 architecture, and that these will have GDDR6 memory configurations that They will go from 12 to 16 GB.
High-end graphics cards will have a new standard
If this information is confirmed we will see a significant increase in the values of graphic memory in the new generation graphics cards within the high range, since We will go from the classic 8 GB of memory to a minimum of 12 GB of memory, and we will have a maximum of 16 GB in the superior models, at least within the new Radeon RDNA 2 series from AMD.
In this sense, it is important to remember that NVIDIA has always been freeRemember, without going any further, the more than criticizable 3 GB memory configurations on the GTX 780 and GTX 780 Ti graphics cards, the 3.5 GB + 0.5 GB on the GTX 970 or the 3 GB configurations on the GTX 1050 and GTX 1060. Fortunately, AMD has always adopted a more refined strategy in this regard, betting on 8 GB even in the mid-range.
Thanks to this, a modest Radeon RX 580 with 8 GB is capable of moving DOOM Eternal with maximum quality in 1440p resolutions and maintaining a fairly stable 60 FPS, something that is not within the reach of the 3 GB GTX 1060, and neither of the 6 GB model.
Having 12 GB of graphics memory is unnecessary today. No game requires that amount of memory to function properly, but the situation is likely to change within the next few years, and those who purchase a graphics card with that amount of memory will enjoy a longer life cycle and that your purchase ages better, as it is already happening to those who bought an 8 GB RX 580.
If everything goes according to plan, AMD’s top of the range graphics card within its new generation of graphics cards will have a total of 5,120 shaders, 320 texturing units, 128 raster units, 384-bit bus and will have 16 GB of GDDR6 at 18 GHz. It would double the specifications of the RX 5700 XT, something that, together with the optimizations at the microarchitecture level, should allow it to outperform without problems an RTX 3080. However, it does not I am clear that it will prevail over the RTX 3080 Ti.