In addition to the standard format, the historic format has now also established itself on MTG Arena as a popular mode, which is extremely popular with both casual gamers and tournament professionals. We introduce you to the most important decks of the format.
What distinguishes standard from historic? Standard consists only of the card sets of the past two years and rotates every autumn, whereas Historic consists of all the cards that are included in MTG Arena. These include not only former standard sets such as Dominaria or Ixalan, but also special publications such as Jumpstart or the Historic Anthologies.
This also means that a deck that is playable in Historic today will still be playable in several years – provided none of the cards are banned to keep the format in balance. So if you like to specialize in a single deck and want to play it for months and years, you are in good hands in the non-rotating historic format. We’ll tell you which decks currently dominate the metagame in our guide.
So you can import deck lists
- Click under the deck of your choice Import decklist now.
- Select the complete text (CTRL + A) and copy it to the clipboard (CTRL + C).
- Opens MTG Arena.
- Select the tab in the main menu Decks.
- Click on the button Import.
Goblin decks are as old as Magic the Gathering itself and, thanks to the latest additions to the Jumpstart set, are also at the forefront in historic format. This is mainly because Muxus, Goblin Grandee. For six mana, Muxus searches the top six cards in your library and brings all of the goblins directly into play. Since several of your goblins give haste to all other goblins and Goblin Chieftain also strengthens all other goblins, you can usually launch a fatal attack as soon as Muxus has entered the game.
But it gets even better: Although Muxus costs six mana, with a little luck you can play the card in the third turn. Help you do this Skirk Prospector and Goblin instigatorthat you play in the first and second turn. On the third move, you finally tap three countries, sacrifice your goblins for mana and have enough resources to do muxus.
- 24 Rares
- 23 uncommons
- 8 commons
- 20 standard countries
Another new addition through Jumpstart is Craterhoof Behemoth, the creature has helped several modern and legacy decks to win. Actually, the card costs eight mana, but you can already win four or five with this deck. You spend the first few moves of the game generating tokens. Then you play the card on the fourth turn Transmogrify or alternatively in the fifth turn Planeswalker Lukka, Coppercoat Outcast. Both cards can bring the Craterhoof Behemoth straight into the game, as it is the only creature in your deck and all other tokens were created by spontaneous spells and witchcraft.
- 8 Mythics
- 25 Rares
- 13 uncommons
- 15 commons
- 14 standard countries
Kethi’s combo has already dominated past standard formats and can hold its own almost equally in Historic. The aim of the combo is to empty your entire deck in one go and finally to empty it Jace, Wielder of Mysteries to win by pulling from an empty library. The main cards for this are Diligent Excavator, Mox Amber and Kethis, the Hidden Hand. With the Excavator in the game, you mill yourself with every artifact and legendary card until you find two Mox Amber and your graveyard is well filled. Then you use Kethis’ ability to play the two Mox Amber over and over from your graveyard. This will continue to empty your deck and generate enough mana to play Jace.
- 14 Mythics
- 42 Rares
- 12 uncommons
- 6 commons
- 1 standard country
Rakdos Sacrifice has already made a name for itself in the standard format, but has received a powerful new entry for Historic through Jumpstart: Blood Artist. The inconspicuous vampire draws a life from your opponent for each creature that dies and heals you in return. This creates the already strong combination Cauldron Familiar, Witch’s Oven and Mayhem Devil even more devastating, since you can deal four damage every round without attacking at all. The more Blood Artists, Mayhem Devils and Witch’s Ovens you have in the game, the faster your opponent’s life is gone. Also practical: with Claim the Firstborn you can steal your opponents’ creatures for a turn and then sacrifice them.
- 32 Rares
- 22 uncommons
- 13 commons
- 8 standard countries
It couldn’t be simpler: At Gruul Aggro, the name says it all. Most of the creatures in the deck are in a hurry and pressurize your opponents step by step. As soon as you attack with enough creatures you can also Embercleave Play for just two or three mana – a stroke from which only a few decks can recover. Who in MTG Arena prefers the All attackButton is at the right address with Gruul Aggro.
- 11 Mythics
- 26 Rares
- 19 uncommons
- 4 commons
- 15 standard countries
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